Created by the Celestials in the time of war against the forces of evil, this sword was crafted to amplify the wielder's sense of justice and virtue. All who've wielded this sword have transferred a part of their souls within the weapon to further amplify the wielder's sense of justice. Many have tried and failed to wield it, but it can only be wielded by someone with a wildfire sense of justice, virtue, and chivalry. Any evil being who'd dare try to wield the blade will be engulfed in the Divine Flame and be burnt by the intensity of their unrepented sins.
Deals 2d4 of slashing damage, 1d8 piercing damage, and 2d10 radiant damage
Also deals +2 damage per charge
Proficiency with a Rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Damage: Radiant, Damage: Piercing, Damage: Slashing, Proficiency: Rapier, Proficiency: Longsword, Bonus: Choose Strength or Dexterity, Bonus: Proficiency Bonus, Frightened, Petrified, Cleric, Paladin, Damage, Banishment, Sentient, divination, Finesse, Vex
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