Weapon (dagger), very rare (requires attunement by a Dagger will not return if not attuned.)

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 1d12 poison damage and become poisoned for 1 minute. The dagger has been enchanted to the poison sac to return to it. It blinks out of existence and appears in a special shealth that has been made inside the sac. The dagger can be used twice this way per day. Resets at dawn.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Damage: Poison, Bonus: Magic, Poisoned, Dagger will not return if not attuned., Damage, Debuff, Combat, Finesse, Light, Thrown, Nick

Item Tags: Damage Debuff Combat

BrandynO

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