+2 Greataxe
+2 Rage per day
Meteoric Rage: Every time you rage, roll a D8. On a roll of 8, you are consumed by an adrenaline infused rage and leap 15ft in the air, bringing your axe down upon the target of your rage. The target takes 4D6 thunder damage in addition to your regular damage and everyone in a 15ft radius must roll a dexterity DC of 15 or take 2D6 thunder damage. You must also succeed a 15 Strength DC or take 2D6 bludgeoning damage from the impact.
Advantage when being disarmed. If the axe is separated from you, you may summon it to you if it is in the same plane of existence.
Cursed
Once attuned, the wielder will not willing separate from the axe.
The axe is a source or chaos, hate and anger. It's influence bleeds into the wielder and if given a choice, the wielder will always choose anger, violence, and vengeance. Every time you get angry, roll a D4 and Rage if you get a 4. You attack the target of your anger.
If you fail to hit a target a third consecutive time, the axe drains you of your remaining hit points and you collapse. You only recover with a long rest or through the use of Greater Restoration.
If you have not drawn blood in 24 hrs you must succeed a 15 DC charisma check or be persuaded to commit violence against someone at the DM's discretion. On a failure, they are dominated by the axe (as if by dominate monster) and the axe demands that it be fed blood. The effect ends when the axe is fed.
Sentience: Has an Intelligence of 18, a Wisdom of 18, and a Charisma of 18. It has hearing and darkvision out to a range of 120 feet. It can speak, read, and understand Common, and communicate telepathically with its wielder. A creature who succeeds on an Insight check (DC 20) while listening to the blade's voice detects the blade's true malicious intent.
Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Barbarian, Fighter, or Paladin, Heavy, Two-Handed, Cleave
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