Zachary is very disorganized but mostly always prepared! He has 20 potions every long rest (10 buffs, 10 debuffs.) You can use these potions on yourself, your friends, or your foes. Roll a 20 sided dice to see which potion gets used. Potions are as follows.
1. Blindness potion
Effect: Makes next action disadvantage
2. Fire potion
Effect: Deals 2d6 fire damage
3. Weakness potion
Effect: Takes away have damage from next turn
4. Stun potion
Effect: Stunned for 1 turn
5. Goopey potion
Effect: Grappled
6. Explosive potion
Effect: Deals 2d8 fire damage in a 10 foot radius
7. Poison potion
Effect: Deals 1d6 poison damage for 6 turns or until the target is cured
8. Fog potion
Effect: fog fills the air in a 20 foot radius and any creatures within the fog cloud can only see 5 feet ahead of them selves
9. Ash potion
Effect: the target must succeed on a WIS 14 saving throw, on a failed save the target takes 1d6 choking damage this turn. The next turn the creature can make a CON 13 saving throw, if that is failed the creature will continue taking damage until it has made the saving throw.
10. Acid Potion
Effect: the target has to make a Dex 13 saving throw or take 2d4 damage on a failed save, and if the creature is wearing armor, the armor is now damaged
11.Healing Potion
Effect: the target is now healed 2d6 hit points
12. Strength potion
Effect: all melee damage delt in the targets next action is doubled
13. Enlightenment potion
Effect: Next hit roll is at advantage
14. Regeneration Potion
Effect: the target gains 1d4 hit points for 3 turns
15. Protection potion
Effect: the target's AC is +2
16. Water Breathing Potion
Effect: The target can now breath underwater for 3 minutes
17. Magic Shield spell
Effect: the target now takes half damage from all spell attacks
18. Cure-All Potion
Effect: if the target has any disease or is poisoned it is instantly cured
19. Flight Potion
Effect: the target now has the ability to fly has far as its dash
20. Clone Potion
Effect: the target now has an exact duplicate of themselves. They can tell the clone what to to and it will do it. This clone has the same AC and abilities as its original self. They only have half the current health of the creature they were cloned from. Once they die they can not be revived because they vanish into thin air. They also can not be healed.
Notes: Has to be used buy a gnome
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