Weapon (rifle, automatic), artifact

The Sacred Barrage Cannon is a heavy rapid fire weapon that shoots large amounts of metal and boasting a high fire rate but reduces movement by 40ft. The weapon deals piercing and necrotic damage or full radiant damage depending on the variant. It has a magnetic sticky bomb and an overheat capability.  The Model Attractor adds a magnetic bomb that sticks to target but deals no damage but will attract all shots fired from the Barrage Cannon and will hit the target for 1 damage. Once 60 shots have been attracted, the magnetic bomb will explode dealing 2d20 Piercing damage. The Model Smoking Heat will change the function of the Barrage Cannon making it deal radiant damage and will wind up for 1 turn. After 1 full windup the Barrage Cannon will over heat and will fire all 100 shots, every shot will deal 3 radiant damage. the weapon will be put into cooldown for 3 turns after being used and cannot be fired until then. Instead of rolling to hit with this weapon you will roll for how many nails will hit your target. This weapon takes 1 long rest to change models.

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Range, Two-Handed, Ammunition (Firearms), Burst Fire, Reload, Slow

WaffleOneeSan

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