Weapon (any sword that deals slashing damage), legendary (requires attunement)
You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing damage.
When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the GM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 6d8 slashing damage from the hit.
Applicable Weapons:
| Name | Type | Damage | Properties |
|---|---|---|---|
| Greatsword | Martial Melee | 2d6 + 3 slashing | Heavy, two-handed |
| Longsword | Martial Melee | 1d8 + 3 slashing | Versatile (1d10) |
| Scimitar | Martial Melee | 1d6 + 3 slashing | Finesse, light |
Notes: Bonus: Magic, Damage, Combat







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Posted Mar 7, 2023it stays 6d8 and the rules as written, it wouldn't be 12d8 it would only be 7d8.
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Posted Mar 10, 2023DM Discration and also what rules they use, it is Small to Large Creature with heads that get it shortend, a creature with no heads or are Huge or bigger will gain the damage as said, tho is it a creature with two heads and with in the parameter of a decapitation, then normaly you only slice one heaqd of unless The DM say otherwise.
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Posted Mar 11, 2023Plasmoids are immune to this...
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Posted Mar 22, 2023Most likely, with rules as written,it either kills them or you get a crit. So double damage if not dead ig.
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Posted Mar 25, 2023Um...Jellyfish.
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Posted Apr 1, 2023its an extra 6d8 on top of normal crit damage
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Posted Apr 7, 2023That is not what the PHB says. ALL damage dice on the attack are doubled for a crit. That includes the extra damage, any smites added on, any Hunter's Mark, any Hex, etc.
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Posted Apr 17, 2023stays at 6d8
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Posted Apr 23, 2023What do you guys think is the most powerful magical weapon in Ur opinion
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Posted May 27, 2023I think this might depend on the character class as some weapons in the hands of a Wizard might be useless. As a weapon, the Vorpal sword is pretty good, especially in the hands of someone like a Fighter that makes multiple attacks and thus increases the odds of utilizing its devastating feature.
As much as I initially felt that the extra 6d8 is static bonus to damage, I do believe it is also doubled. Rolling a 20 on the d20, and not necessarily rolling a critical hit is what triggers the additional slashing damage (provided they have no head to cut, etc.). So for a greatsword, a roll of 20 yields 2d6 + 6d8 + STR. Then the effects of that natural 20 also being a critical hit take affect, becoming: 4d6 + 12d8 + STR.
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Posted Jun 29, 2023Dumb, basic sword
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Posted Jul 5, 2023This sword destroys campaigns so i love it
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Posted Jul 5, 2023This sword destroys campaigns so I love it
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Posted Aug 2, 2023Most likely, the 6d8 would become 12d8, because there are cases when a 20 does not result in a critical hit. For example, a target wearing Adamantine armor would not suffer from a critical (see Adamantine Armor).
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Posted Aug 26, 2023Does it go snicker-snack?
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Posted Sep 28, 2023My favorite weapon! This is OP with divine smite.
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Posted Oct 28, 2023It’s +6d8, not +12 d8 on a nat 20. Also, common sense. Isn’t +12d8 already op? (That is my nat 20 attack, so yes I am OP.)
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Posted Oct 28, 2023Huh? Snicker-snack?
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Posted Oct 29, 2023N-N-N-N-N-NO! It’s only 6d8, not 12 d8! Or else it would say so!
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Posted Nov 17, 2023weapon dice doubled
6d8 added (undoubled) as a result of the crit.
Longsword example: 2(1d8)+3+6d8