Weapon (any ammunition), uncommon
You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.
Applicable Ammunition:
Arrows, Blowgun Needles, Crossbow Bolts, [Tooltip Not Found].
Notes: Bonus: Magic, Damage







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Posted May 24, 2019When will this be available to add to character sheets?
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Posted Feb 16, 2020When will this be available to copy for homebrew?!? I hate having to just rename basic ammo under “custom” in the character sheet without the rest of the info.
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Posted Mar 21, 2020Price?
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Posted May 13, 2020Wondering the same thing.
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Posted Aug 6, 2020It isn't possible to add categories of items to your character sheet (you have to add a specific type of +1 ammunition, such as a +1 crossbow bolt), and the same goes for making homebrew magic items. This also applies to the large number of sword types, so for instance you can make a copy of a scimitar of vengeance (or add one to your character sheet), but not of a generic sword of vengeance.
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Posted Mar 29, 2021This is just from my Homebrew setting, but since a normal set of normal arrows costs 1 Gold per 20, so 5 copper per arrow, I said that a +1 arrow would cost like 10 times as much, so 10 +1 arrows in my setting cost 5 gold, since they are one time Use i think thats a fair price, I also dont make them one time use exactly, you can do an investigation check in my game after battle to find up to 50% of the arrows you used. (Note, they are not magical in my setting, only armor piercing)
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Posted Jul 30, 2021Xanathar's Guide to Everything has a table of suggested prices based on rarity. The suggested price for an Uncommon magic item is 1d6 x 100 gp. It also specifies that consumable items, such as potions, have their costs halved. I'd consider this a consumable item for that purpose.
I would also probably lower the price further since... it's just ammunition. Maybe have them being sold in bundles of 5 for 250 gp or something.
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Posted Aug 18, 2021I wonder if considering the intrinsic value makes sense here. Given a healing potion is 50 gp. Does it make sense to say a single arrow that does only one magical attack before losing its magic is equal to the value of a healing potion? I would say errrr... probably not. so if you accept that, then definitely greater then 1 GP per ammo, but probably less then 50 gp per ammo.
thoughts?
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Posted Oct 13, 2021If you wanna take into consideration old 3.5 rules for masterwork quality weapons/ammo... maybe use that as a guide?
MASTERWORK WEAPONS
A masterwork weapon is a finely crafted version of a normal
weapon. Wielding it provides a +1 enhancement bonus on attack
rolls.
You can’t add the masterwork quality to a weapon after it is created;
it must be crafted as a masterwork weapon (see the Craft skill,
page 70). The masterwork quality adds 300 gp to the cost of a normal
weapon (or 6 gp to the cost of a single unit of ammunition, such as
an arrow). For example, a masterwork bastard sword costs 335 gp,
while a set of 10 masterwork arrows costs 70 gp.
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Posted Jul 18, 2022Does the to hit/damage of this ammo stack with the to hit/damage of a magic weapon used to launch it?
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Posted Feb 8, 2023Do they not have this for firearms? Trying to find +1 Bullets for my pistol but can't
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Posted Mar 31, 2023In my research, I've seen 2 things; 101-500 Gold Pieces, or 50-250 Gold. You can also determine it randomly using dice (like d100s) or use other dice for Buyers (see page 130 of the DM's Guide) I personally (for my campaigns) would for around 150 gold pieces, but price is up to you/your GM.
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Posted Nov 11, 2023how are these still not in the magic item listings for DnD beyond character sheets?
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Posted Feb 15, 2024They are, but they're listed as their respective type - arrows, bolts, bullets, etc. Why would you have just generic "ammunition"? That doesn't make sense.