Weapon (shortbow), uncommon (requires attunement by a "Aranger's best friends.")

You have a +1 bonus to attack and damage rolls made with this magic weapon and while attuned you can speak, read, and write Elven and gain darkvision out to a range of 60ft.

Elven Superiority: you gain a sense of superiority. You can reroll a Persuasion check against a non-elven humanoid race twice per day, and regain the ability to do so at dawn.

Two-in-one: You can use a free action once per turn while holding the scimitars to fuse them into a short bow. The short bow uses the same bonuses as the scimitars and creates its own magical ammunition. The ammunitions disappear after being shot, whether they hit or not. In order to use the bonus action attack of two-weapon fighting, you must have made at least one melee attack with it during this turn with your action.

While holding one of the scimitars, you always know the direction of the other, as long as it is in the same dimension as you, and you can use a bonus action to summon either from other dimensions.

Proficiency with a Shortbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Bonus: Magic, "Aranger's best friends.", Damage, Combat, Ammunition, Range, Two-Handed, Vex

Item Tags: Damage Combat

KHmath17

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