You can use a bonus action to speak this magic sword's command word Catook , causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.
This is an ancient Dhakanni weapon used to win the war against Xoriat. 1d8 psychic damage to aberrations
When infused with Gate Keeper Magic - A gate keeper druid must cast the imbue elements cantrip on Wrath, these effects last for 24 hours after casting:
- SWEEPING WAVE: (RECHARGE 5+6): SWORD ARC BLAST 60 FT CONE DC 15 ATTACK 10d8 PSYCIC DMG. ½ ON SAVE
- WRETCEHD MOAN: (RECHARGE 5 AND 6): GRANT ADVATNGE TO ALLIES WIHTIN 30FT
- PIRECE FACE: THROW WRATH 50 FOOT LINE ON HIT ENIMY IS RESTRAINED (DC 15 TO FREE IT SELF) AND TAKES 5D6 DAMAGE
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Damage: Fire, Damage: Psychic, Damage, Combat, Heavy, Two-Handed, Graze
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