the weapon has a +5 to attack and damage rolls. When you hit a target, roll a d100. On a 1, this weapon explodes dealing 30d12 in a blast radius of 100ft. Creatures 100 ft away can make a dexterity save to jump 5 ft away from the blast. The DC is 25 + the proficiency bonus of the weirder of the sword. The sword then remains dormant until it kills 1,000 enemies.
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Bonus: Magic, Mana infused. , Heavy, Two-Handed, Graze
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