Forged from the head of a Warforged anti-dragon construct, this weapon can mimic the Warwyrm's breath of fire and shrapnel, as well as it's intelligence.
Abilities:
A Song of Flame and Metal: Flame and shrapnel are launched in a 30ft cone in front of it. Each creature caught in the blast takes 2d6 fire damage and 1d6 piercing damage.
Enraged Ignition: Each missed hit with this weapon further infuriates its subconscious mind, dealing 1d4 extra damage on its next hit.
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Range, Two-Handed, Ammunition (Firearms), Reload, Push
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