You have a +2 bonus to attack and damage rolls made with this magic weapon.You roll a d4 for piercing damage for this gun on top of anything else.
This gun will deafen the user momentarily after firing.
This legendary gun will take the shape of any gun the user needs.
This weapon is a one of a kind and was crafted 500 years ago when a king decided to gather all of the wisest craftsman in the world to help craft 100 artifacts that has un- paralleled power.
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Bonus: Magic, Damage: Piercing, Deafened, Damage, Combat, Range, Two-Handed, Ammunition (Firearms), Reload, Sap
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