A two handed greatsword chiseled from magically infused granite, the spell stone likes to act in the way all rock does, leaving destruction wherever it travels. The Spell Stone delivers swift justice through heavy swings of its blade or by flying out from its user only to shoot back to their hands with a vengeance. As its name suggests, the pure gravitas of the spell stone emboldens the user to squeeze out every ounce of magic.
The Spell Stone gains the thrown property and will return to the user's hands at the end of their turn dealing 1d6 bludgeoning damage on a failed DC 10 Dexterity save.
Rampaging: You have advantage on attacks with this weapon if you began your turn over 20 foot away from the target.
Unflinching: Being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Weapon Property: Thrown, This charge is used to track your additional level 1 spell slot., Heavy, Two-Handed, Graze
Previous Versions
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