Weapon (pistol), unknown rarity

You have a +2 bonus to attack and damage rolls made with these pistols.

Firing Line. If you make an attack action, you can choose to place both pistols adjacent to each other and pull back the hammers simultaneously. This shot has the ability to shoot through one target and his another that is within a straight line of 120ft behind the initial target. You can use this feature once per long rest.

Expert Craftsmanship. You gain advantage of repair checks upon a misfire.

Bloody Good Shot. Upon rolling a critical, you are able to add an additional 1d8 piercing damage (not able to be doubled).

Ammunition Modifications. You can spend one hour and 10GP worth of gunpowder and 10GP worth of iron to create two bullets of your choice listed below. If a tinkerer's tool check is completed successfully, both bullets are crafted.

Weighted Slugs (Tinkerer's Tool DC 12): Push target back 5 feet per shot.

Fanning Cartridges(Tinkerer's Tool DC 18): Damage per shot is spread out evenly among two adjacent targets.

Elemental Ammo(Tinkerer's Tool DC 16): This ammo deals elemental damage of your choice that was determined upon it being crafted.

Proficiency with a Pistol allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Bonus: Magic, Damage, Combat, Loading, Range, Ammunition (Firearms), Vex

Item Tags: Damage Combat

Osymandeus

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