Weapon (pike), uncommon (requires attunement by a Bright Elf)

Once possessed by the courageous Tindómiel, the Silmë and its fallen wielder were carried beyond the horizon millennia ago. The Silmë has been lost and reclaimed by mortals countless times since, with none aware that the magic within the once-blessed weapon could be reawakened by a devoted follower of the great Goddess Kuu.

The Silmë of Tindómiel is a magical weapon possessing the Heavy and Versatile properties. When wielded one-handed, the Silmë deals 1d8 piercing damage. When wielded two-handed as a Versatile weapon, the Silmë instead deals 1d10 piercing damage and gains the Reach property.

The Silmë has 3 charges and regains 1d3 charges daily at dawn. You can use these charges to create the following effects:

Condemn. When you hit a creature with this weapon, you can expend 1 charge to deal an extra 1d8 radiant damage to the target.

Commend. As an action, you can expend 1 charge to touch a creature other than yourself with the Silmë to restore 1d8+2 hit points to that creature.

Proficiency with a Pike allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Bright Elf, Damage, Combat, Heavy, Reach, Two-Handed, Push

Item Tags: Damage Combat

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