Weapon (club), legendary (requires attunement)

At first glance a normal, rusty shovel, this Szpadel was stolen from a way too expensive shop by a cunning gnome named Callen. Not much is known about his previous life, but the rumors have it that he was the owner of the Death House in a cursed land of Barovia, where he met his adventuring party. Not many have recognized the true potential of this magnificent weapon - including Callen's own party members. It has seen many different fights, and even prevailed in a few of them. In a mysterious cycle of life and death the last time Szpadel was used was to burry his former master, who died outnumber by vampire spawns (and then to dig him up again, cuz vampires get back up so better burn the body). Now it's waiting for the next worthy to pick it up and use in the heat of the battle.

 

This weapon deals 1d6 bludgeoning damage, has versatile property and allows the use of a rapier as if it had light property.

Your weapons deal an additional 2d6 damage of their associated type. If you're a rogue your weapons always deal your sneak attack damage instead (despite its default requirements).

You have advantage on all Dexterity checks.

You have proficiency in Persuasion skill, if you're already proficient in it you have expertise instead.

Cursed

I'm not drunk, you are - You're constantly intoxicated, giving you immunity to frightened and charmed conditions, but subjecting you to a permanent poisoned condition.

Which one? - Seeing your enemies all blurred out it's difficult to ascertain which one is real. As an action you can make three attacks at one target, compensating for all the possibilities. All of these attacks have a -5 penalty to attack roll.

I won't run - When you're below 20% of your max hp and there is an enemy within 15 feet of you it's clearly a moment to be a hero and hold your ground. Your movement speed drops to 5 feet, your AC is increased by your proficiency bonus, you have advantage on all saving throws and can take the Dodge action as a bonus action.

Proficiency with a Club allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Light, Slow

Mystyk91290

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