Weapon (greataxe), artifact (requires attunement by a requires attunement by a hulk barbarian)

Forged by the greatest blacksmiths of the hulk race, this greataxe is a powerful weapon passed down through generations, being a weapon of legendary size, weight, and destructive ability. It has also become infused with the mysterious G-Power of the hulk race after being wielded by so many of them for so long, making the weapon even more powerful but also even more difficult for non-hulks to wield. Also, as a magical weapon, it gives the wielder +3 to attack and damage rolls and gives them increased damage against constructs and monstrosities as members of the hulk race hate those two things more than anything else.

Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Bonus: Strength Score, Bonus: Constitution Score, Damage: Slashing, Damage: Slashing, Damage: Bludgeoning, Damage: Force, Damage: Thunder, Damage: Poison, Size: Huge, Favored Enemy: Constructs, Favored Enemy: Monstrosities, Advantage: Strength Saving Throws, Stealth Disadvantage: Impose, Bonus: Ability Score Maximum, Bonus: Ability Score Maximum, requires attunement by a hulk barbarian, Heavy, Two-Handed, Cleave

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