Weapon (dagger), uncommon

You draw three small throwing knives in quick  succession and throw them towards one or more targets within 30 feet.

Each knife deals 1d4-1 piercing damage.

If the target is further than 30 ft. and up to 60 ft., remove the proficiency bonus from the damage dealt.

At level 5, you may add your Dexterity Modifier to the damage dealt by these knives also.

At level 7, you may add your proficiency bonus to each damage roll.

At level 9, if the three knives have all been thrown at the same target, and the target is a creature who can 'bleed', the target must make a DC10 Constitution saving throw.  On a failed save, the target's AC is reduced by 1.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Damage: Piercing, No attack roll required, Finesse, Light, Thrown, Nick

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