A staff of twisting bi-colored wood with a carved herding dog on top of it. This is a magic weapons which grants you a +2 bonus for all attack, damage rolls, and skill checks on animal handling.
Additionally, the staff has some magical properties. The staff has six charges and regains 1d4 charges daily at dawn.
You can use an action to expend one or more charges. For each charge you can summon 1d6 sheep which appear in an open space in your immediate vicinity. The sheep last for 24 hours or until they are reduced to zero hit points at which time they disappear in a puff of green smoke. The sheep are friendly to you and your companions.
Alternatively, <ou can cast two spells by spending charges:
Speak With Animals (1 charge)
Animal Messenger (2 charges)
Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Bonus: Magic, Bonus: Animal Handling, Versatile, Topple
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