In his strong hand the man held a Rose. And his aura burned bright. Wielded by the Great Paladin Rezyl Azzir who wished to follow a more noble path saw the Factions and their conflict as a threat to safety and hope of the remnants of Humanity while regarding the Risen that had sided with the Factions. This dispute erupted into the Faction Wars, which ended as the Fallen began their first assaults on the refugees. Rezyl became a champion of both conflicts, helping to break both the power of the Factions and repel the Fallen, causing many of the survivors to turn to him as a hero, while some suggested he could be a god. With the power of the Factions broken, the camp became united, they began building walls to defend from further attacks as more survivors arrived, who took up arms in defense of the Last City. Rezyl spent years watching the Walls and the Last City grow stronger as hope blossomed within the survivors, but he grew concerned by old stories he had heard, whispered in the Dark Ages, waiting to finish what had begun. At the end of each day, he would gaze at the Moon and ponder the threat that lurked. Troubled by strange nightmares, Rezyl went in search and encountered Xyor, the Blessed, who prophesied he would one day fall. Undeterred Rezyl fought off her consort, an unnamed undead knight, for hours trapped inside the Hellmouth. He would succeed in killing the knight, whose head he took as a trophy to adorn Rose before he left to warn the City, unaware of the corruption that would later influence him.
Magic Weapon. The Rose is a magic weapon that grants + 2 to attack and damage rolls made with it. Attacks made with it deal an additional 1d10 radiant or necrotic damage (your choice).
Random Properties. The sword has the following randomly determined properties:
1 minor beneficial property
1 minor detrimental property
A path of thorns and roses. Silver vines sprung out form the hilt of the sword and root themselves into the attuned creature, gain + 1 AC after that the weapon and its wielder can't be separated by any means.
Curse. The weapon stats at a karma rating of 0. For every deed (good or evil) done while attuned to the weapon increases its karma rating ( [ + % ] positive or [ - % ] negative) . At 20% the creature attuned to the weapon gains/deducts 2 to a random ability score. At 40% the weapon gains 1 minor beneficial/detrimental property. At 60% 1 major beneficial/detrimental property. At 80% 1 more major beneficial/detrimental property. At 100% The Rose transform into either The Thorn or Lumina.
Destroying the Artifact. The sword has 30 000 hit points. At 0 hit points the sword shatters and cannot be restored by normal means.
Restoring the Artifact. The sword can only be restored by meeting certain conditions.
The weapon must be forged with:
3 pounds of adamantite
1 spectral rose located within the Astral Plane
In the the Forge Of Beginnings by a spellcaster able to use 5th lv spells.
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Heavy, Two-Handed, Graze
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