Weapon levels with class - This weapon gives the user new skills each time their Fighter or Sorcerer class levels up.
Damage Bonus - This longsword deals additional 1d4 necrotic damage on a hit.
Judgment Cut - The user unsheathes the sword at blinding speeds, and a whirlwind of slashes hit the enemy or enemies up to 50 ft. away in that area with an AoE damage of 5ft. Does six slashes. 1d6 for each slash during damage calculation. Every two levels a slash gets added.
Judgement Cut End - On a roll of 15 or more on the d20, all creatures within 15 feet of the target of this attack take 3d6 slashing damage. Enemies cannot perform any actions whilst this move has been activated.
Rapid Slash - User dases forward relentlessly slashing the enemy. Does one slash that deals 1d12 of damage. Gains a +1 in slashing damage.
Rising Star - A spiral cut that lifts the enemy into the air. Deals 1d8 of damage for each slash. Does two slashes and deals +2 slashing damage. Is a bonus action.
Summoned Swords - Launch swords created from demonic power. Only sends four, deals 1d6 of damage for each. Does +1 piercing damage for each sword sent. Also four swords surround the user like a defense. Each blade surrounding the user deals 1d6 of damage, they each deal +1 of slashing damage. Blades can be sent at 60ft. Swords may also surround enemy and deal +1 piercing damage for each blade sent into the enemy. Swords can be created around user and sent rapidly at the enemy launching themselves, deals +1 piercing damage for each. Swords can also be semt down from above dealing +1 piercing damage for each.
Summoned Swords 2 (attained at lvl 10) - Launches two more swods added onto the four. Deals 1d8 of damage for each. The piercing damage for each sword sent is +2. The swords surrounding him deal 1d8 of damage for each, does +2 of slashing damage. Blades can be semt at 120ft. Swords may also surround enemy and deal +2 piercing damage for each blade sent into the enemy. Swords can be created around user and sent rapidly at the enemy launching themselves, deals +2 piercing damage for each. Swords can also be semt down from above dealing +2 piercing damage for each. Gained at 6th level of Warlock.
Summoned Swords 3 (attained at lvl 20) - Gains two more swords now having eight. Each blade sent does 1d10 of damage, does +3 piercing damage. The blades surrounding him do 1d10 of damage, deals +3 slashing damage. Blades can be sent at 200ft. Swords may also surround enemy and deal +3 piercing damage for each blade sent into the enemy. Swords can be created around user and sent rapidly at the enemy launching themselves, deals +3 piercing damage for each. Swords can also be semt down from above dealing +3 piercing damage for each. Gained at 8th level of Warlock.
Portal - The blade may also cut open portals to other locations, only known locations are allowed for the user. This can only be done once a day. Nothing can interrupt this skill unless the user is successfully attacked.
Motivation - You gain +2 to damage rolls with this weapon if you have not taken damage since your last turn. You also gain +2 to AC.
Light Speed - When the Yamato is sheathed, able to move at unbelievably fast distances and can easily dodge most attacks. Can move 50ft instantaneously. AC gain is +3.
Parry - The sheath of the Yamato is highly durable, and you can use it to parry any attack and negate all damage. Roll 1d20 and roll must be over 15 to get parry. When getting successful parry, you can redirect any projectiles or spell attacks back toward the attacker as a bonus action. Damage will be determined by roll of 1d8. (example: Can parry arrow back towards the enemy. Or redirect a fireball/magic missile)
Extra Attack - Can perform a normal attack or cast up to 5 times every round and the amount increases by 1 for every 5 levels. Normal attack damage is determined by 1d6 +2 slash damage.
Proficiency with a longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Damage: Lightning, Set: Speed (Walking), Advantage: Melee Attacks, Exhaustion, Attuned only by Tieflings, Versatile, Sap
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