This bag is an extremely flamboyant violet color, with a golden question mark on one side and feels as if it is made with the finest silk. The bag weighs 5 pounds.
- Looking inside the bag reveals nothing, you only see an empty bag.
- Reaching inside the bag, you also feel nothing, but when you remove your hand from the bag, an object or creature randomly chosen from the table below is in your hand (in the case of a creature, the creature falls to the ground, prone and unaware of its surroundings).
- Placing an object in the bag results in the bag beginning to shake violently and fall to the ground, then spit the object back out.
- If another object (or the same one) is attempted to be placed in the bag a second time within a tenday, the bag shakes even more, hitting anyone within 5 ft of the bag for 1d4 bludgeoning damage, and again the bag spits the object out.
- If another object (or the same one) is placed in the bag a third time within a tenday of the second attempt, the bag devours the object, sending into a void disappearing from existence and the bag cannot again be used for a tenday. Any additional attempts to store an object in the bag results in this again, resetting the countdown back to another tenday before its next use.
Once per day, as an action, someone can reach into the bag and remove something from it (roll 1d100 and use the table below to determine what is removed from the bag). Anything removed from the bag is permanent to the plane, it will not disappear after a time limit -- it is just like any other item or creature on the plane. See the Monsters Listing for the creature's statistics.
A creature removed is prone and immediately hostile (as it is scared and confused), but may potentially be persuaded to be friendly (depending on the creature).
d100 |
Result |
1 |
3 Wooden Arrows appear in your hand |
2 |
A Giant Rat falls to the ground |
3 |
A Chinese Finger Trap appears on your index finger. In an attempt to remove it, make a DC10 WIS save, if failed, your other index finger is now trapped, and you cannot use your hands for anything else. You may repeat this save once per round until a success occurs |
4 |
A pint of ale appears in your hand |
5 |
A Swarm of Insects appears and catches you by surprise, using it's Bite action against the creature who removed it. |
6 |
A golden flute appears in your hand |
7 |
13 copper pieces fall to the ground |
8 |
50 feet of silk rope appears in your hand |
9 |
A small figurine of the closest cities leader appears in your hand |
10 |
An empty flask falls to the ground, and shatters upon impact. |
11 |
A random +1 weapon appears in your hand |
12 |
A dirty sock with a stick substance in it appears in your hand |
13 |
A full Deck of Illusions appears in your hand |
14 |
A scroll of Fireball appears in your hand |
15 |
A wand with 1d8 charges of Counterspell appears in your hand. The wand recharges 1d4 expended charges at a long rest, if all charges are expended, roll 1d20. On a 1 the wand is destroyed |
16 |
A dead half-elf in studded leather armor falls to the ground |
17 |
A blue wizard's hat appears in your hand |
18 |
A stylish orange cloak appears in your hand |
19 |
An axe appears in your hand, upon attunement or the Identify spell it is revealed that this is a Berserker Axe |
20 |
A bag of rotten tomatoes appears in your hand |
21 |
A Skeleton falls to the ground |
22 |
A scroll of Thunderwave appears in your hand |
23 |
A raven appears perched on your arm |
24 |
A small mirror appears in your hand |
25 |
A lump of charcoal appears in your hand |
26 |
A large chunk of horse manuer appears in your hand |
27 |
100 marbles fall to the ground |
28 |
A pearl worth 50GP appears in your hand |
29 |
A wooden shield appears in your hand. Upon attunement or the Identify spell it is revealed that this is a Shield of Missile Attraction |
30 |
A rusted dagger appears in your hand, it functions as a normal dagger, but cannot be sold |
31 |
A small bit of snow appears in your hand, and melts away quickly |
32 |
A diamond worth 100GP appears in your hand |
33 |
A small rubber ball appears in your hand |
34 |
A Knight in Golden Plate armor falls to the ground |
35 |
A potion appears in your hand. It appears to be a Potion of Healing. Upon drinking this potion or casting Identify, it is revealed to be a Potion of Poison |
36 |
A portrait of a nude halfling woman appears in your hand |
37 |
A note appears in your hand. The text of the note reads "Please try again". You may attempt another time to pull out on an item. If this number is pulled on the 2nd try, a Ring of Invisibility appears in your hand |
38 |
A wooden peg appears in your hand |
39 |
5 potions fall to the ground. These appear to be Potion of Healing, drinking this potion or casting Identify reveals that they are in fact Potions of Healing |
40 |
An ace of spades card appears in your hand |
41 |
A two-headed silver coin appears in your hand |
42 |
A notebook with several torn pages and what looks like very sloppy handwriting appears in your hand. Upon further inspection you can make out the letters "DM Notes" but the rest of the notebook is in a language nobody can understand |
43 |
A dart falls from the bag, on a failed DC13 DEX saving throw the creature that removed the item takes 1d4 points of piercing damage and is Poisoned for 1 hour |
44 |
A sewing kit appears in your hand, it contains some loose blue thread and 10 fine needles |
45 |
A small plastic card with 16 digits, the name Robert Paulson, and a VISA logo appears in your hand. You have no idea what this is |
46 |
A 12 sided die with the number 6 worn off appears in your hand |
47 |
An empty spellbook appears in your hand |
48 |
A small gnome falls to the ground, holding tightly to a spellbook |
49 |
A portrait of a Silver longsword with the name "Tranavious" engraved appears in your hand |
50 |
A note that reads "This bag is nothing but trouble!!!!" appears in your hand |
51 |
A pint of milk appears in your hand |
52 |
A White Dragon Wyrmling falls to the ground |
53 |
A silver ring worth 15GP appears in your hand |
54 |
A blue fedora appears in your hand |
55 |
A recently caught salmon appears in your hand |
56 |
A Giant Spider falls to the ground |
57 |
A pair of ruby slippers appear in your hand. |
58 |
A bucket of chicken feed falls to the ground |
59 |
What appear to be 5 Potion of Water Breathing fall to the ground |
60 |
A sapphire worth 250GP appears in your hand |
61 |
A Wand of Web appears in your hand |
62 |
A scroll of Faerie Fire appears in your hand |
63 |
A random trinket from the trinket table appears in your hand |
64 |
An artistic drawing of a noble Human appears in your hand |
65 |
A portrait of yourself appears in your hand, with stunningly accurate features |
66 |
A containter of Dust of Sneezing and Choking appears in your hand |
67 |
Two silk ribbons appear in your hand |
68 |
A bear trap snaps around your arm, dealing 1d6 piercing damage and rendering your hand unusable until the trap is removed |
69 |
A venomous insect stings you and flies away, on a failed DC10 CON save you are paralyzed for 10 minutes and poisoned for 1 hour, on a success you shrug off the effects and nothing happens |
70 |
A set of shackles appear in your hand |
71 |
A scroll of Cure Wounds appears in your hand |
72 |
A key with an inscription of an eagle appears in your hand |
73 |
A half-beaten orc holding a greataxe falls to the ground |
74 |
A vial of wolf blood appears in your hand |
75 |
A deck of playing cards falls to the ground. Upon collecting all of them you discover all of the 2's, 6's, and 9's are missing. |
76 |
A rapier appears in your hand |
77 |
3 Hobgoblins fall to the ground |
78 |
A bag identical to the one you removed this item from appears in your hand. This bag is just a replica and contains no magical properties |
79 |
You actually grab the bottom of the bag and flip the bag inside out. Upon doing so the bag falls to the ground and violently flips back to it's normal form and lunges into you dealing 1d6+3 points of bludgeoning damage |
80 |
A Bag of Holding falls to the ground |
81 |
A beautiful elven woman falls to the ground, and your hand is holding her right ear |
82 |
A set of thieves' tools appear in your hand |
83 |
A black scarf appears in your hand |
84 |
A broken lockpick appears in your hand |
85 |
A waterskin full of oil appears in your hand |
86 |
A white bear pelt appears in your hand |
87 |
6 dice fall to the ground, all landing on the number 1 -- these dice are weighted to always land that way |
88 |
A half-eaten plate of boar-ribs appears in your hand |
89 |
A copper belt buckle appears in your hand. |
90 |
A suit of Plate Armor falls to the ground |
91 |
A suit of Plate Armor falls to the ground, upon attunement or the Identify spell it is revealed that this is a Armor of Vulnerability |
92 |
An orc's toe appears in your hand |
93 |
A pristine blue dragon egg appears in your hand after 1d20+5 days, the mother comes looking for it |
94 |
A silver slinky appears in your hand |
95 |
A moldy piece of bread appears in your hand |
96 |
An iron shield appears in your hand |
97 |
500 Silver pieces scatter across the ground |
98 |
300 counterfeit gold pieces fall to the ground, the items are actually pieces of iron with gold paint |
99 |
30 Platinum pieces fall to the ground |
100 |
Nothing appears in your hand, the bag falls to the ground with its edges folding into itself, and the bag disappears from existence |
Notes: Summoning, Utility
This is great, it has so much flavour.
One thing I would say as a mild criticism is that the finger trap is just a mild annoyance that a player could just sit there making saves until they succeed. It might be funnier to have it last 1d10 hours.
Otherwise, have an upvote
Oh wow. Just a few typos. That's all. This is incredible. I can't say anything else.
Can't wait to give this to my players and have the first roll be 100 lmao
That'd be hilarious.
wand of counterspell has no explanation. I'm assuming it functions similarly to a wand of magic missile or wand of fireball?
This is incredible. So much random fun!
When i gave this to my player they first tried to put stuff into it, but after two tries he finally put his hand in and got the 73, after that, he put his head in, wich almost killed him, if I didn’t interfere as a DM. My players are a fairly new group so it would’ve sucked if someone in your party died because of a magic item I gave them
I love this item, want to give it to my party but they are only Lvl 2. I think it may be a bit soon...
How do you create a table like this in homebrew? It looks so much better than just listing text.
I absolutely love this. Now, i think you should have let him get sucked in, then let one of his party members pull him back out on their next roll.
My players have been using this for a while, it is great fun. They recently pulled out the blue dragon egg and the countdown is ticking. At lvl 5 they have no chance of facing even an adult blue dragon but they have some idea on how to deal with the egg (don't know the mother is coming). If they don't waste time they may have allies to assist with the event otherwise open road it is
The way I read this, someone can simply spend (e.g.) 100 actions, i.e. 100 rounds, i.e. 10 minutes to remove possibly permanent items such as bags of holdings, armors of vulnerability, scrolls of fireball, decks of illusion, 500 silver pieces, etc.
What prevents a second or third tier level party to keep reaching inside the bag and pulling out items? There's no serious downside (barring rolling 100).
There should be a time limit on these items before they vanish/teleport back to wherever or whatever dimension they were taken from.
it can oly be used once a day
"**Once per day**, as an action, someone can reach into the bag and remove something from it."
Duh 🥴😵😆
The art of speed reading (and speed copy/pasting).
Although, still not quite clear if it's once per day per "someone" (although the intent is likely 1/day period).
After 1 year, though, you might still get an interesting treasure hoard.
This. Is. Awesome. Super funny, I made my party crack up. Awesome idea!
My only question is that if an NPC falls out of the bag what do I have them say? Are they from another plane? Were they just minding their own business when they get dragged there? Did they fall asleep and find themselves on the floor in front of the party? Other than that this is easily my favorite homebrew item.
This is a very cool item. But I've tried searching what this item is and other people's opinions on it but it seems to have no other exsistence other than this specific page link I had to click. I even tried looking it up on this site and it says the item simply doesn't exsist. Is this a real item? Is it like an unofficial joke item?
@Buttered_Dm, this is a homebrew item
The only change that I would make is that on a 100, you should have the player roll a d20. On a 20, they pull out another bag of wondrous randomization. Otherwise it disappears like normal
I want to thank everyone for the kind feedback on this item. I was DM of my first campaign when I created this, and DNDBeyond was still in Beta at the time. There are alot of "inside jokes" within it that only our party would have gotten, but still are good fun for everyone else.
I honestly forgot about this as our campaign ended and I haven't played since, I just logged back into DNDBeyond and saw this comment section added and just feel pretty awesome that this is still the "most viewed" item on the platform. I hope it has created as much fun for everyone else as it did for me making it and my friends using it.
Regarding some of the comments around how NPC's should react and where they came from -- That's all on you as the DM! Come up with a backstory, maybe they were trapped in another plane, maybe they were eating dinner and just got sucked through, maybe it's a recurring NPC (as was the case in ours!). If your party isn't ready to face an angry mother blue dragon, know that dragons are sentient beings and it could just issue a warning or threaten a curse, or maybe even is aware of the curse of the bag and maybe it's tied to the egg -- I don't know, that's the greatness of D&D!