The tail of a Wyvern severed then Preserved with arcane energy to still produce poison it's wrapped in cloth etched in undecipherable runes that also gives a decent enough grip in a person's hand.
While attuned, you gain Advantage on checks to resist Poison.
it has 6 charges a day which are regained at next dawn, you can expend a charge to make an Attack with the glands spiked end it is considered an improvised weapon and deals a 1d4 of piercing damage along with the target making a DC15 Constitution saving throw. On failure, the target takes 6d6 Poison damage on success they take half damage.
You can also use the items charges to produce 3 vials worth of Wyvern poison ( 3 vials per charge expended )
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: You must inject yourself with with poison once and if you survive you are Attuned until an effect that would remove the poisoned condition is done to you, Finesse, Light, Thrown, Nick
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