You gain a +2 bonus to attack and damage rolls made with this magic weapon when both daggers are used together, when used separately, they are each +1 daggers.
The daggers have 1d8 +1 charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the daggers tear its life force from its body (a construct or an undead is immune). The daggers lose 1 charge if the creature is slain. When the daggers have no charges remaining, they lose this property.
When the last charge is used, roll a d20, on a 1, the daggers explode, each dealing 5d10 radiant damage.
Ethereal Connection: Each dagger knows the location of the other. The wielder of one of these daggers can teleport directly to the other.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Damage, Combat, Cursed, Finesse, Light, Thrown, Nick
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