It ain't much, but it'll do in a pinch. If things don't go according to plan, it's always good to have insurance.
Firearm: reload 1 (single shot), misfire 2, Damage: 1d8 piercing, Cost: 100 g, Weight: 3 lbs, Range: (50/150)
Reload: The weapon can be fired a number of times equal to its Reload score before you must spend 1 attack or 1 action to reload. You must have one free hand to reload a firearm.
Misfire: Whenever you make an attack roll with a firearm, and the dice roll is equal to or lower than the weapon's Misfire score, the weapon misfires. The attack misses, and the weapon cannot be used again until you spend an action to try and repair it. To repair your firearm, you must make a successful Tinker's Tool check (DC equal to 8 + misfire score). If your check fails, the weapon is broken and must be repaired out of combat at half the cost of the firearm.
Derived from: Gunslinger (A Martial Archetype for the Fighter Class), Matthew Mercer
Proficiency with a Pistol allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Damage: Piercing, Loading, Range, Ammunition (Firearms), Vex