Staff (quarterstaff), artifact

A Staff made of long ago age by a wizard that was not too keen of mind. It is a Marble staff that has markings in it to look as if the attributes of good and evil fight one another.

When used target one other within 60ft and effect them with water, fire, wind, or force damage equal to your spell casting ability x2 (minimum of 10). The creature must make DC saving saving throw equal to your own ability +2.

This item can't be broken in anyway other then casting a 9th level dispelling which will destroy this item for 1d100 years (min of 15) of which this item will re-create itself in any place of which there is necrotic magic. i.e. a church or Lich's domain. 

Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: When the staff is in a necrotic heavy area it will hum with a slight amount of warmth and the gems on it will have a faint glow of white., Combat, Versatile, Topple

Item Tags: Combat

DrDashforth

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