Wondrous Item, uncommon (requires attunement)

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.

Bag of Fortune - As a bonus action you can search inside the bag for an specific non-magical item of your choosing, you can use this trait and roll a d20. For the rolls we will take the next sistem:

  • Small trinkets, such as, and not limited to, pieces of clothes, bandages, pencils, pens, flint, etc. -  A DC 12.
  • Sets of artisan's tools, or other basic kits - A DC 15.
  • Small weapons such as daggers, knifes, arrows, and others - A DC 17.

In case of a failed roll, you simply don't find the item.

Burping Bag - As an action, you can make your bag burp a set of random non-magical items, from the listed ones on the Bag of Fortune Action, towards an enemy. This will count as an attack action, it has a 15 ft. range and the target creature must do a DC 15 Dexterity Save, or take as much as 4d6 of damage, you can decide if it's bludgeoning, slashing or piercing damage. It doesn't count as a magical attack. The items burped will be sucked back into Yack, the Burping Bag of Holding just after the attack. This action can only be used once a day.

Reflux - As an action, you can make your bag throw up a set of random non-magical items melted by what it looks like to be the stomach acid of Yak the Burping Bag of Holding, from the listed ones on the Bag of Fortune Action, towards an enemy. This will count as an attack action, it has a 15 ft. range and the target creature must do a DC 17 Dexterity Save, or take as much as 6d6 of burning damage. It doesn't count as a magical attack. The items melted down in the use of this actions can't be recovered and you'll have to fill the bag again. This ability can only be used once per week.

Notes: Utility, Container

Item Tags: Utility Container

8Krusk8

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