This Chokuto has a blade forged from a mysterious steel that shimmers like the moon on a cloudy night. The edge is honed to a razor-sharp finish, while the back of the blade is etched with ancient Kanji. One side reads "風の痕跡" (Kaze no Konseki - Trace of Wind) and the other reads "幽霊の呪い" (Yūrei no Noroi - Ghost's Curse). The hilt is wrapped in a worn black leather, and the tsuba (handguard) is an intricate design of swirling winds.
The Yūrei no Tōi Kaze is a magical weapon that grants a +2 bonus to attack and damage rolls.
Haunted Strike. Once per long rest, the wielder can cast a weakened version of the spell "Steel Wind Strike". This ability allows the wielder to vanish, then reappear near up to five enemies within 20 feet, making a melee attack against each one. On a hit, an enemy takes 3d10 force damage.
Curse: The Ghost's Curse is triggered the first time the 'Haunted Strike' ability is used. After using the ability, the wielder is haunted by spectral samurai warriors who fell to this blade in the past. This haunting manifests as spectral apparitions and disturbing dreams, causing the wielder to suffer from the effects of the "Exhaustion" condition after a long rest instead of removing it. Only a "Remove Curse" spell can end this effect, but the curse reactivates each time the 'Haunted Strike' ability is used.
Yūrei no Tōi Kaze was once the weapon of a feared samurai known as Kazan the Windcutter. Kazan was renowned for his ability to strike his enemies down from a distance, his blade seemingly reaching them on the wind. When he fell in battle, his spirit and those of his victims infused into the blade, cursing it with their eternal torment. Over the centuries, the blade has passed from warrior to warrior, each unaware of the curse until it's too late. It is said that the only way to permanently break the curse is to atone for the blood spilled by the blade, a task easier said than done.
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Bonus: Magic, Damage, Combat, Versatile, Sap
Previous Versions
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5/15/2023 1:46:04 PM
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