Weapon (sling), legendary (requires attunement by a A chaotic character)

Literally “Bringer of Desolation”, this seemingly simple weapon bears strange archaic runes and vibrates with power. You have a +1 bonus to damage rolls made with this weapon. When you hit with an attack using this weapon, the target takes an additional 1d6 force damage.

            Siege: Attacks made with this weapon deal double damage against objects and structures.

Awakened

When a character awakens Ba’Korek, apply the following changes to the item’s traits:

  • Increase the bonus to damage rolls to a +2.
  • Increase the force damage inflicted on a hit to 1d8 force damage.
  • Sunder: You can use an action to fire a stone at a 5 foot square of ground within 60 feet. The surrounding earth is sundered in a 10 foot radius. Any creature within the area must make a DC 13 Dexterity saving throw or be knocked prone. This area becomes difficult terrain. This ability cannot be used again until you finish a short rest.

Exalted

When a character exalts Ba’Korek, apply the following changes to the item’s traits:

  • Increase the bonus to damage rolls to a +3.
  • Increase the force damage inflicted on a hit to 2d6 force damage.
  • The radius of Sunder increases to 30 feet. In addition, any creature or object within the area upon sundering takes 2d10 bludgeoning damage. Any creature that enters, or begins its turn within, the radius takes 1d10 bludgeoning damage. Increase the Dexterity saving throw DC to 15, and a successful save reduces damage taken by half, but does not affect damage taken each turn.. Any structure within the radius take this damage as well, and is affected by Siege.

Proficiency with a Sling allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: As per the rules for Vestiges of Divergence in Matthew Mercer's Tal'Dorei Campaign Setting, when and how a Vestige will advance in power is up to the discretion of the DM. Often these moments will come in times of crisis or desperation, or personal distress. Or perhaps it will occur as the character develops personally, or completes an accomplishment of some kind. As the man himself says, "Allow the organic narrative moments you feel may exemplify such an advancement to occur, and tailor your triggering moment accordingly" (TCS 111), A chaotic character, Ammunition, Range, Slow

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