Ring, artifact (requires attunement by a character)
A small crystal ring, cut from a single piece of diamond. Sitting in a circle around it are 17 crystal shards, which orbit your head like a halo when you adorn the ring.
This ring holds 3 charges, which is regains at the end of a long rest. When you take damage, you can expend one charge then roll a d6:
(1-3) Fire envelops you, dealing 2d6 fire damage to all creatures within 5 feet of you at the start of your turn.
(4-6) Glass wings sprout from your back, and all creatures within 5 feet of you take 2d6 radiant damage at the start of your turn. You also gain a fly speed equal to your movement speed.
Each effect lasts 1 minute per charge.
Notes: character
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