While attuned to these magic hand wraps your Dexterity score increases by 2, to a maximum of 20
While attuned to these wraps, the user can use their bonus action to gain 10 temporary hit points and empower the wraps for one minute, during which all unarmed strikes deal an additional 1d8 force damage. This feature cannot be used again until the next dawn.
Cursed: The wraps are cursed, so that the wielder bound to them wants to remain bound to them and feels a compulsion to keep the wraps with them at all times. In a combat encounter when all of your enemies are defeated, you must succeed on a DC 16 Wisdom saving throw or see all allies as hostile enemies for one minute. Greater restoration or similar spell can end this effect early. A wish spell is the only way to destroy the wraps.
Notes: Bonus: Dexterity Score, Damage: Force, monk, Buff
Previous Versions
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6/5/2023 4:04:02 AM
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Coming Soon
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