Weapon (sickle), very rare (requires attunement)

You have a +3 bonus to attack and damage rolls made with this magic weapon.

This magic weapon must be dual wielded.

As enemies are slain by you: Gain one SP. At 25 SP: Convert all SP to 1 WIS permanently.

You are immune to blindness and you can sense people as shadows.

As an action you can sacrifices 10 HP to sweep in a 1x3 pattern. Creatures caught in the pattern must pass a Dex saving throw of 12, if failed deal 3d6+3 damage. If failed, no damage is done. You are pushed back.

Proficiency with a Sickle allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Damage, Combat, Light, Nick

Item Tags: Damage Combat

jasonfriedson23

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