Wondrous Item, legendary (requires attunement by a Druid, Ranger or Elf)

The Divine weapon of Sylvana, its form has changed to better suit Astronius' abilities, it has 8 charges

While a creature is wielding and attuned to it, Yggdrasil grants +2 to spell attack rolls and a +2 to your Spell Save DC

Additionally the creature gains resistance to Poison

Kings Command. This crown acts as a key to the Kingdom of Syl, it allows one to control the magic barrier that surrounds the Kingdom, additionally it allows a Druid to speak in animal form allowing them to cast spells in Wildshape

Natures Blessings. As a Bonus Action the user can expend 1 Charge to apply one of the following blessings to a creature they can see within 30ft of them, each creature can have no more then 1 blessing at a time and no more then 2 blessings can be active at once

  • Natures Shield: A Shield of Natural energy protects the target from damage and effects the Shield has HP equal to your proficiency modifier X5
  • Natures Cure: Natural energy swirls around the target, they are healed 1d8 + your spellcasting modifier immediately and then again at the start of each of their turns
  • Natures Wrath: Natural energy enshrouds the targets weapon, allowing them to do an additional 1d8 + your spellcasting modifier, poison damage on each of their attacks
  • Natures Guidance: Natural energy swells from within the target, whenever the target makes an attack roll, saving throw or ability check they can roll a d4 and add it to the result

Natures Helper. As an Action the user can expend 4 charges to summon a druidic spirit to assist them, the spirit appears within 10ft of the user and acts immediately after their turn in combat and can be given orders with a bonus action, if not given orders it will do what it believes will assist the party best, (the Druidic Spirit uses a custom stat block made by Seal, if you wish to see it ask and ye shall receive)

Emerald Glow. The Crown will occasionally glow green, while in this state the Crown grants a +3 Bonus to spell attack rolls, grants advantage on saving throws against spells and doubles all healing done by the Crowns abilities, this is also the only time the Crown can use its ultimate ability

Ultimate - Natures Domain. While the Crown is glowing green, as an action the user is able to expend all remaining charges to select a point that they can see within 60ft of them and create a 20ft radius sphere that instantly heals all allies inside an amount equal to your proficiency bonus x5, it also grants allies the following buffs while inside:

  • All allies within the sphere benefit from Half cover, which means +2 AC
  • All allies within the sphere have advantage on saving throws 

All enemies within the Sphere gain the following debuffs while inside:

  • All enemies have disadvantage on all saving throws
  • The ground is difficult terrain and deals 2d4 piercing for every 5 feet they travel

Notes: Druid, Ranger or Elf

ExplosiveGoomba

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