This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.
Chest:
When you're attuned to this armor, you have an advantage on Strength saving throw.
the armor has 3 charges and regains ld4 expended charge daily at dawn. As a bonus action,
you can speak a command word to control the armor parts to reconfigure itself into these
following configurations:
Guardian. All parts gather to cover most of your body. While in this configuration,
your AC becomes 22. can't be knocked prone or moved involuntarily. but you have a
disadvantage on stealth check. When you or a creature witbin 5 feet of you are targeted by
an attack or a spell that forces you to make a Strength or Dexterity saving throw. you can
use your reaction to expend I charge to form a prorective wall. the damage from that attack
or a spell taken by you and any creature of your choice witbin 5 feet of you is reduced
by 1dlO + your Strengtb or Spell casting ability modifier + your level.
Assault. the armor reconfigures itself to form auxiliary appendages. While in this
configuration. AC becomes 18 + Dexterity modifier (Max 2). and you can use your
bonus action to dash or disengage. when a creature misses you witb a melee attack. you can
use your reactien and expend 1 charge to make a melee weapon attack against tbe creature
using the appendages. If you bit. the creature takes 3dlO bludgconing damage and is
pushed 1O feet away.
flight. the armor reconfigures itsclf and the tow power cores to form a wing and arcane
propulsion. while in this configuration, your AC becomcs 16 + Dexterity modifier, your
movemcnt speed is inereased by 10. and opportunity attack against you has a disadvantage.
As a bonus action. you can expend I charge to activate the Wings and arcane propulsion for
1 hour. for the duratien, you gain flying speed equal to your movernent speed While the armor
is in the flight configuration.
Gauntlet:
when you're attuncd to thig magic item, you can carry an Object that weight up to
500 punds in one hand, and your unarmed attach deals ld4 bludgcening damage + your
Strength medifier.
the gaundet bas 3 charges, and it regains ld4 expended charge daily at dawn. As a bonus
action, you can a command word to control the gauntlet parts to do these taske:
Scatter As a bonus action, you can spend 1 charge to make tbc gauntlet separates itself
and form a swarm that moves With you for 1 hour. As a bonus, you can command it ti move
up to 30 feet. the swarm immediately returns to your space if you move more than 30 feet
away from it. Once per turn as a free action, you can change the swarm bebavior.
- Gauntlet. the swarm gathers and forms a floating hand that can control as if
it's pour own hand. you can use band to manipulate obiects that weight up to
500 punds. When you use a bonus action to move the hand while it's in a gauntlet form. you can make an unarmed attack, grapple. or shove against a target within
5 feet of it. you can use your Strength or spellcasting ability modifier for this
attack and damage.
- Shield. the soarm gathers and forms a floating shield. As a reaction. you can give
a half cover to a creature within 5 feet of the shield until the start of your next turn or
until they move away from it. and Other creatures that you choose can also grab
it and it as a Sbield.
- Darts. As an action, can spend I charge and rapidly move the stvarrn up to
30 feet. Any creature it passes through has to make a DC 15 Dexterity saving throw
or take 3d8 piercing damage on faited save and half as much on a successful save.
Boots:
When you're attuned to this magic item, you ignore fall damage. this item bas 3 charges and regains Id4 expended
charge daily at dawn. As a bonus action, you can speak a command word to control the parts
to reconfigure them into thc following configurations:
Guardian. All parts configure tbemsetves to cover most of your legs. you gain +1 to your
AC and +1 to your Strengtb saving throw. When you're affected by an effect that would make
you prone or move involuntarily, you can use your reaction to expend 1 charge to nullify
the effect and redirect the kinetic energy to your surrounding. Any creature wirhin 5 feet of you
has to make a DC 15 saving throw or be pusbed 1O feet away on a faited save.
Assault. the power core and parts configure themselves to form an arcane propulsion.
your movemcnt speed is increased by 1O feet. When you move at least 15 feet in a straight
line. you can use your bonus action to expend I charge to add 2d8 force damage to your next
melee weapon or spell attack.
Stealth. the power core and parts shift to your soles and lift you slightly above the ground.
White in this configuration. your steps make no sound and leave no tracks. you also have
advantage on Dexterity (Stealth) checks. As a bonus action. you can expend 1 charge to
create 2 small floating platforms. each platform is big enougb for 1 medium Size Creature
to stand on it and can Carry up to 200 pounds of weight.it can hover up to 20 feet from the
ground and as a bonus action. you can it up to 20 feet in any direction. It lasts
1O minutes or until use a bonus action to call them back.
Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.
Notes: Immunity: Critical Hits, Advantage: Stealth, made by E9-Musk , an armor of unknown origen , Warding, Stealth Disadvantage
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