Weapon (greataxe), artifact (requires attunement by a creature chosen by Ruliess itself)

You have a +3 bonus to attack and damage rolls made with this magic weapon.

This weapon has 1 charge and at dawn you must flip a coin. On a benefic result, this item regain its expended charge. You can spend a charge as a Bonus Action to activate it for 1 minute. When you active this item, you need to choose a type of damage between Acid, Cold, Fire, Lightning, Poison, or Thunder damage. For the duration, this weapon receives the following benefits:

Elemental Frenzy. Each attack made with this weapon deals 1d12 extra damage of the same type of the chosen damage.

Elemental Protection. While holding this weapon, you have resistance to damage of the same type of the chosen damage.

Reduced Shattering Roar. Once for the duration, you can hit the blade of this weapon on any surface to emit a dragon roar. Each creature in a 50-foot-radius must make a Constitution saving throw DC 8 + Proficiency Bonus + you Constitution modifier. On a failure, deals 4d12 thunder damage and get the Stunned condition. On a success, deals half damage and doesn't get the condition.

Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Bonus: Magic, creature chosen by Ruliess itself, Damage, Combat, Heavy, Two-Handed, Cleave

Item Tags: Damage Combat

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