This rifle has a range of 450ft/900ft
Long Distance Firearm. You gain a +1 bonus to attack rolls you make with this weapon. You have disadvantage on any ranged attacks you make against targets within 15 ft of you.
Scoped shots. If your target is more than 100 ft away from you, and you roll a 19 on the die for the attack then it is also considered a critical hit.
Additionally, when you try to view something that is more than 100 ft away you have advantage on Perception checks when looking through the scope.
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Bonus: Ranged Weapon Attacks, Damage: Force, Range, Two-Handed, Ammunition (Firearms), Reload, Slow
Previous Versions
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10/19/2023 7:43:13 PM
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