Ring, artifact (requires attunement by a wisdom saving throw on it's first equip, if failed the wearer must re-attempt after 1d4 hours)

~The Riot Ring~
This ring is a source of Elemental power, specifically being charged by a wielder's emotion, their will and their capability to fight! The ring forms itself around it's user, even having it's element decided on the kind of person who wields it! it is small in nature but has a silver rims on it's outer portions, with a internal section that wraps around the entire ring, the liquid inside specific to the user's destined element, examples being a warm bright lava like liquid, frozen and cold ice like, or even volatile and constantly conductive like!

Attunement:
This ring hold within it a massive amount of Volatile Emotion and Energy, so much so that on it's first equip for a new user, a Wisdom saving throw is required, if failed the user becomes overstimulated with emotion and the user must attempt the Attunement again after 1d4 hours!

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Elemental Capacity:
upon the first time it's equipped for a specific user, the damage type associated is decided by the nature of the user's Aspirations/goals, they either make the decision of what Damage type to obtain themselves or use their own backstory/character story to pick a damage type that best fits. This damage type is a permanent decision!
(to change would require a discussion with your DM.)

1. Fire (Vengeance)
2. Lightning/Thunder (Justice)
3. Necrotic (Hate/Envy)
4. Radiant (Righteous/Heroic)
5. Cold (Abandoned/Forgotten)
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~Protective Nature~
-After attuning to this item, the user gets access to an ability where they can Tune into their protective nature, if a creature's attack hits the user, the creature is hit with a blast of energy, taking 1d4 [Chosen damage type] and the creature is knocked back 5ft

~Element Consumption~
-as a reaction to taking any amount of damage which type relates to the chosen damage type from above, the user can absorb it into the ring, taken damage is then transformed into healing (Temp HP), The Energy from the ring then circulates throughout their body, giving their eyes a colourful glow, their body overflowing with the energy spilling out of them and resistance to [chosen damage type] being provided until their next long rest

~Item Level ups~
(these can be set up to the DM's discretion, whether they prefer milestone or set levels)
The ring can take it's "Armoured form" at the will of it's user, and can be summoned and dismissed at the user's will as well, it cannot be affected by any spells that disrupt or halt magic, and can repair itself if ever major damage is taken. the armour is a cold obsidian that glows with the emotion of the user, flaring up when the user becomes distressed or their emotions become powerful enough!

-Stage 1: (Base Version) (Any Level)
At it's base level, the ring forms a gauntlet around the user's singular arm, this does nothing more than provide the bonuses already stated above

-Stage 2: (Half coat) (level 6-10)
At this level, the ring now forms a shoulder Pauldron and connecting breastplate to the user, this provides a +2 to ac if the user is not wearing Medium or Heavy armour

-Stage 3: (Riot Gaurd) (Recommended to be milestone)
At this point, the user has overcome a great deal of obstacles on their way to achieving whatever goal they set out to, and for a short time one per long rest, the user may tap into full power of the ring, unleashing all of their emotion in a massive powerful burst! A full coat of plate armour forms around the weilder, and their face is obscured by the helmet that comes with it, with only the bright glow of the Energy in their eyes to illuminate their face!

This Armour provides a +5 to AC, advantages in Strength checks and saving throws, They become Immune to the Frightened condition, All for 3 turns
(The user can extend this period by another 3 turns but it will cost them a level of exhaustion every time they choose to do so)

Notes: Bonus: Armor Class, Bonus: Saving Throws, wisdom saving throw on it's first equip, if failed the wearer must re-attempt after 1d4 hours, Damage, Buff, Movement, Utility, Combat, Warding, Jewelry, Outerwear, Handwear

Previous Versions

Name Date Modified Views Adds Version Actions
7/22/2023 6:03:38 PM
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Item Tags: Damage Buff Movement Utility Combat Warding Jewelry Outerwear Handwear

Shadow_Reaper2567

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