The weapon of The primary God Teknos, the God of Technology and Death. Mekanists across the realm have been trying to find a way to get a copy of this sacred hammer, however, this is the only one that exists, for it has power that no mortal deserves. It has the power to fell a God and use the organs and bones to make a warmachine. However, if you gain the favour of Teknos, he may bestow the hammer onto you.
Crushing blow: +4 hit/3d12 damage. has a chance to stun enemies for 2 turns if they fail a constitution saving throw. Uses 1 charge per use.
Soul Steal: If a basic enemy is below 10% HP, the hammer can be swung to steal the soul off the enemy, killing it instantly. Uses all 3 charges
Constructed Armour: Creates a suit of mechanical armour around the player using parts of the dead around it. +1 ac per dead enemy maxes at 5. Uses 2 charges.
Wrath of Teknos: Gives +4 to all stats as well as advantage on the players next 3 attacks. Uses all 3 charges.
Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Stunned, Combat, Versatile, Push
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