You have a +1 bonus to attack and damage rolls made with this magic weapon.
When an attack is made with this weapon and a critical hit is rolled, the target must succeed in a DC 15 Constitution saving throw or you may treat all the damage dealt (including modifiers from outside sources) as necrotic damage, and the hit point maximum of the target is reduced by half the damage taken.
Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Proficiency: Dagger, Proficiency: Scimitar, Proficiency: Shortsword, Damage, Combat, Finesse, Light, Nick
Comments