Weapon (dagger), legendary (requires attunement by a PC. It has to sacrifice some of its Max HP(RP example: You touch the dagger and suddenly feel an urge to stick it in your stomach, will you resist?). If not attuned it can be used as a normal dagger.)

This is an ancient greyish-yellow dagger from a long gone civilization of the great desert. It has a curvy blade made of an unknown metal. A reality crystall in incrusted in it's handle.(It doesn't look like on the picture, I just couldn't find a good picture)

It's power increases with the power of its owner.

As an action you can use it's charges to do 1 of 3 things: 1)Cast a necromancy spell up to level 5 with a range of self or touch; 2)You make an attack and deal additional(MaxHP given by the PC)d(PC Lvl: 1-6 - d4; 7-12 - d6; 12-20 - d8) necrotic damage; 3)You stab a creature and it takes 1d6 physycal damage. If it doesn't die it regenerates 1d6+(MaxHP given by the PC/2)d(PC Lvl: 1-6 - d4; 7-12 - d6; 12-20 - d8) HP.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Damage: Piercing, Damage: Necrotic, It get's a charge when the owner PC reches levels 10, 14, 16 and 18., PC. It has to sacrifice some of its Max HP(RP example: You touch the dagger and suddenly feel an urge to stick it in your stomach, will you resist?). If not attuned it can be used as a normal dagger., Finesse, Light, Thrown, Nick

LeoPavlov

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