You gain a +1 bonus to attack and damage rolls made with this magic weapon.
When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall prone. For the purpose of this weapon, "giant" refers to any creature with the giant type, including ettins and trolls.
Cursed: You are traumatized with scenes of people being brutally murdered by fire giants. Until you slay a Fire Giant with this weapon and the curse is lifted you must roll a Constitution saving throw every long with a DC of 10. On a failed save you take 1 lvl of exhaustion.
Proficiency with a Rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Bonus: Magic, Damage: Additional, Prone, Damage, Combat, Finesse, Vex
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