Completely metal with a sleek black color. The handle is wrapped in sturdy yet soft sun dried leather. The head of the hammer is a large two faced hammer akin to a Sledge hammer with ornate carvings etched into the sides depicting a clearly hierarchical image of different sinful activities ranging from needles and excessive indulgence of woman and wine, all the way up to murder. Though the hammer is worn out and a fair portion of the details are hard to discern.
The weight of this hammer increases based off of the sins of the person wielding it. The amount is based off of the type of sins committed.
Cheap sins such as indulgence and lying for malicious or selfish reasons increase the weight by an imperceptible amount but often add up quickly.
Moderate sins such as adultery, thievery, or inflicting harm on someone will increase the weight by a difficult to notice amount. Base DC perception check to notice is 16 (not passive). Make a check after every three moderate sins
Major sins such as murder increase the weight by a noticable amount. Reduce base DC by 1 and make a perception check everytime a major sin is committed. Base DC remains decreased and reduces again for each major sin committed.
Sins and their specifics are decided by the DM such as what counts as murder, if self defense counts, or whether a lesser of two evils in a moral dilemma adds weight.
Generally a major sin increases the hammers weight by 1 pound, a moderate sin by .1 pounds, and minor sins by .001 pounds. The hammers initial weight is based off of sins but generally good characters will have a hammer below 5 pounds, evil characters will have one over 20 pounds and a neutral character will be somewhere in between.
This item gains a +1 to attacks for every 33.3 pounds it weighs up to +3 at 100 pounds. This hammer can only be wielded by someone with a strength score equal to 10 + (weight/10) rounded down.
if your strength is below this the user must make a strength saving throw DC equal to the strength requirement for every swing.
Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: A creature proficient in war hammers or martial weapons, Versatile, Push
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