Weapon (warhammer), rare (requires attunement by a DC 20 wisdom saving throw)

You gain a +1 bonus to attack and damage rolls made with this magic weapon. It has the thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra 1d6 damage or, if the target is a giant, 2d6 damage. On a hit you can use your bonus action to deal an extra 1d8 lightning damage. Immediately after the attack, the weapon flies back to your hand.

This weapon has 3 charges that refresh after a short rest. 

This weapon cannot be moved from its resting place unless you succeed on a DC(20) wisdom saving throw. This weapon can only be wielded by the person that it is attuned to. If you fail you can't try again for 24 hours. 

Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Bonus: Magic, Damage: Additional, Damage: Additional, Damage: Lightning, DC 20 wisdom saving throw, Damage, Combat, Versatile, Push

Item Tags: Damage Combat

Flashpoint27

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