Staff (quarterstaff), very rare (requires attunement)

This weapon can be grown to have up to a 15 foot range as a bonus action. while at 15 feet you have disadvantage on opponents within 5 feet. This can be reversed as a bonus action.

DC=8+dex+prof

Sweep attack:  All in attack range must make a dex save or be tripped and knocked prone.

Compression wave: You can attack from a range of 30ft.

Titan Thrust: Line thrust attack, 30ft range. All in line must make a dex save or take [roll]3d6[/roll] + attack bonus

Each ability takes one charge to do. Charges reset on a long rest. Charges can be replaced by Ki points when fully expended.

Other prerequisies not met

Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Bonus: Magic, Versatile, Topple

DaemonasAdelfos

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