This longbow was fashioned from a Yggdrasti branch. Its been infused with ancient druidic runes that emit a green glow.
You gain a +1 bonus to attack and damage rolls made with this weapon.
The Yggdrasti Bow has 6 charges which you can use while wielding the bow. The bow regains 1d4+1 charges after finishing a long rest.
Magical Arrows: When you take the Attack action using the bow, you can choose to expend 1 or more of the bow's charges to infuse the knocked arrow with the following spell: entangle. A creature that is hit by the charged arrow must succeed on a strength saving throw or be restrained by the entangling plants until the spell ends.
A creature restrained by the spell can use its action to make a strength check against your spell save DC. On a success, it frees itself. The spell's area of effect is limited to the targeted creature.
The charged arrow reverts back to its original state after it hits or misses a target.
Proficiency with a Longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Bonus: Magic, Ammunition, Heavy, Range, Two-Handed, Slow
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