Weapon (scimitar), legendary (requires attunement by a Cleric or Paladin)

An electronic hand-device that can manifest a weapon.

.1 charge per long rest.
Available for 4h total, you can delay the timer by sheathing the weapon when unused.
.You wield
a pair of red-coloured katanas (scimitar).
2 x 1d6 of radiant-slashing damage.

.The weapon produces sparks shaped like azalea petals.



-MANKAI (Full Bloom): (1 charge)
For 15 turns, you have:
.+1 on your acrobatic & athletics checks.
.Immunity to force, necrotic or radiant damage.

.You gain 2
pairs of mechanical arms wielding 1 katana (longsword) each.
In 1 action, you can deal 2d6 + 4d8 of radiant-slashing damage in a 9 ft/3 m reach.
You can throw the blades for 1d6 of piercing damage in a 32 ft/10 m linear range.

Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Cleric or Paladin, Damage, Buff, Combat, Shapechanging, Finesse, Light, Nick

Item Tags: Damage Buff Combat Shapechanging

Juliet_Belcouleur

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