Weapon (laser rifle), legendary (requires attunement by a Cleric or Paladin)

An electronic hand-device that can manifest a weapon.

.1 charge per long rest.
Available for 4h total, you can delay the timer by sheathing the weapon when unused.
.You wield
an azure-coloured laser rifle.
3d8 of cold-piercing damage, 100-300 ft / 30-92 m.

.The weapon produces sparks shaped like morning glory petals.



-MANKAI (Full Bloom): (1 charge)
For 15 turns, you have:
.+1 on your acrobatic & athletics checks.
.Immunity to force, necrotic or radiant damage.

.You gain a large-sized floating ship of cannons
, 16 ft/5 m flying speed.
16 ft/5 m long & 6 ft/2 m wide. it can transport 6-8 medium-sized creatures at once.
With its 6 cannons, it does 6 x 1d6 of cold-piercing damage, in a 328-459 ft / 100-140 m range.

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Cleric or Paladin, Damage, Buff, Combat, Shapechanging, Range, Two-Handed, Ammunition (Firearms), Reload, Slow

Item Tags: Damage Buff Combat Shapechanging

Juliet_Belcouleur

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