Weapon (spear), legendary (requires attunement by a Cleric or Paladin)

 An electronic tablet that can manifest a weapon from the Great Shinjuu.

.1 charge per long rest.

.You wield a
blue-violet coloured spear.
1d6 of force-piercing damage.

(4h total, you delay the timer by sheathing the weapon when unused.)

.The weapon produces sparks shaped like petunia petals.



-TRUMP CARD: KOSINPU (1 charge)
For 15 turns, the spear morphs into a hand-cannon (shotgun)
.
2d8 of piercing damage, 30-90 ft / 9-26 m linear range.
Any hit creature is inflicted by the Banishing Smite spell's effect.

Proficiency with a Spear allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Cleric or Paladin, Damage, Control, Buff, Combat, Shapechanging, Symbiotic, Thrown, Versatile, Sap

Item Tags: Damage Control Buff Combat Shapechanging Symbiotic

Juliet_Belcouleur

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