Weapon (whip), legendary (requires attunement by a Cleric or Paladin)

 An electronic tablet that can manifest a weapon from the Great Shinjuu.

.1 charge per long rest.

.You wield a yellow-coloured whip.
1d6 of slashing damage.
(4h total, you delay the timer by sheathing the weapon when unused.)

.The weapon produces sparks shaped like hypericum petals.


-TRUMP CARD: MISHAGUJI (1 charge)
For 15 turns, you wield a water-dragon coated bladed-whip.
2d6 of cold-slashing damage, in a 26 ft/8 m reach.
Advantage against dragons.

Proficiency with a Whip allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Cleric or Paladin, Damage, Control, Buff, Combat, Shapechanging, Symbiotic, Finesse, Reach, Slow

Item Tags: Damage Control Buff Combat Shapechanging Symbiotic

Juliet_Belcouleur

Comments

Posts Quoted:
Reply
Clear All Quotes