Weapon (dagger), rare

You have a +1 bonus to attack and damage rolls made with this magic weapon.

It is unclear if this fungal +1 dagger is of natural or crafted origin, nevertheless it emits a bioluminescent glow and contains a powerful poison. 

The dagger does 1d4 Slashing damage and, on a hit, the target must succeed on DC15 Constitution saving throw or take 1d8 Poison damage.

If you roll a Natural 1, the dagger emits a burst of spores, which cloud your vision. You must succeed a DC15 Constitution saving throw, with Disadvantage, or take 1d8 Poison damage. Additionally, even if you succeed, you are Blinded for 1d4 rounds.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Damage, Combat, Finesse, Light, Thrown, Nick

Item Tags: Damage Combat

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